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Not a game-ready character, no UVs, highpoly mesh data only;
What's inside:
-12 unique high-poly meshes
-Neutral A-pose
-Separation by polygrous
-Formats: /.ZTL(Zbrush 2023.2.2 or higher)/.OBJ
Who is this for:
-Sculptors who need a fast blockout stage
-Artist practicing retopology and UV unwrapping
-Anyone who wants to save some time and get good silhouettes faster
Technical info:
-All meshes are AI-generated with some cleaning in Zbrush
-One mesh consist of different polygroups and solid topology
-Average polycount per character:[1M-2M Polygons]
Important: These are NOT production-ready assets
Buy only if you understand what a high-poly base mesh
Created with AI. Not game-ready - for blockout and practice only!